SDEF
//
// Define the model, animations, and skin
//
path models/hvshell
origin 0 0 0
scale .75
hvshell_base.sbm
hvshell_skin.tga

shell.sam

//id 1 group main goldenvmapped
//id 3 group main goldenvmapped

//
// Initialization settings
//
!init:
//server classname object

//
// Main section
//
!main:

//
// SinED section
//
/*SINED Projectile_HVShell (.3 .3 1) (0 0 0) (0 0 0)
HV Chain Gun Shell
*/

